
N.B nonostante il titolo includa DSi l'homebrew è compatibil con qualsiasi DS ;)
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THREAD DI RILASCIO
Gmrules ha rilasciato una nuova versione per il suo simpatico pseudo-os per DS ispirato alla grafica di Mac OS X. L'homebrew è stato creato con DSGameMaker!
Finally the beta version is ready, now you can chat with your friends :)
NotePaint
This is my first main project its an app for the ds what allows you to take notes and draw while on the go.
-Takes notes and saves them
-allows you to load them
-You can paint
-credits
-Help
-You can change between themes
1. New NDS/NDSi games WIFI search/download engine features.
2. Auto firmware upgrade through WIFI.
3. Solved games
4617 - DECA Sports DS(JP)
4610 - Dear Girl: Stories Hibiki - Hibiki Tokkun Daisakusen(JP)
4604 - Post Pet DS: Yume Miru Momo to Fushigi no Pen (JP)
4593 - Zelda no Densetsu: Daichi no Kiteki (JP)
4590 - Rina no Atorie Shutoraru no Renkinjutsushi(JP)
4587 - Mini Yonku DS (JP)
4579 - Pen 1 Grand Prix Penguin no Mondai Special(JP)
4529 - James Cameron's Avatar: The Game (US)
4527 - The Legend of Zelda: Spirit Tracks (US) Solved Save file issues.
4518 - Power Pro Kun Pocket 12 (JP) Solved soft-reset problem.
4503 - Plus belle la vie 2 : Le mysterieux passe de Vincent
4456 - Style Lab: Jewelry Design (US)
4477 - Barbie and The Three Musketeers
4447 - 200 Klassische Bucher
4384 - World of Zoo (EU)
4254 - Where's Waldo? The Fantastic Journey
4.To solve the game 4561,4551,4550,4536,4535,4527,4518,4512,4377 problem.
Suidoken77 ha aggiornato Plants vs Zombies, porting di omonimo flashgame per PC! Di seguito il changelog:
-Un nuevo tipo de planta.
-Un nuevo tipo de zombie.
-Algun que otro aspecto gráfico mejorado.
-Un tercer nivel imposible (en serio, me he pasado, habrá que cambiarlo en el futuro).
-Un sistema para elegir las plantas al principio del nivel:
La cosa va así, antes de empezar sale un menu con las cuatro plantas que hay ahora disponibles (mas adelante habra mas, obviously). Lo que hay que hacer es arrastrar las plantas a uno de los marcadores con flecha para asignar esa flecha a la planta en concreto. Si te has equivocado, simplemente vuelve a tocar la marca y se desharán los cambios.
Il nostro connazionale Lino, coder dell’ottimo emulatore per DS iDeaS, ha aggiornato pre-alpha di Facebook4DS. In questa versione viene aggiunta la possibilità di inviare messaggi. Di seguito il changelog:
again an update, now you can send messages... ;P
1.Solve the problem of adding the soft-rest function for Game 4663,4668
2.Fix the compatibility of game 3819(Korean),4527,4658,4659
3.Fix a problem of 4273
(game tested up to 4675)
Update: 4561 – Kyokugen Dasshutsu 9-Jikan 9-Nin 9 no
Tobira (J)(2CH)
4551 – Gokujou!! Mecha Mote Iinchou: MM Town de
Miracle Change (J)(Caravan)
4550 – Kuru Kuru * Princess: Tokimeki Figure *
Mezase! Vancouver (J)(Caravan)
4536 – Kamo no Hashikamo: Aimai Seikatsu no
Susume (J)(Caravan)
4535 – Mario And Sonic At The Olympic Winter
Games (K)
4527 – The Legend of Zelda: Spirit Tracks
*MULTi3* (U)(Xenophobia)
4518 – Power Pro-Kun Pocket 12 (J)(Caravan)
4512 – Might and Magic Clash of Heroes (U)
4377 – C.O.P. The Recruit *MULTi5* (E)(EXiMiUS)
To solve the game
4514,4513,4510,4500,4492,4469,4467,4434,4432,
4370,4355,4354,4353,4336 problem.
I don't know if it's finished, but I can't imagine anything to add. It's like the name says an agenda.
You can browse (correct english?) through 'your' agenda in the bottom screen.
To add a new activity press NEW and to delete the first one press DELETE.
in the top screen you see the activities in the right order (that's harder to program than you might think).
the first date will automatically disappear when it has been happened.
You can see the current time aswell. And also the time left until the next activity (it always thinks the month has got 31 days).
The dates are automatically saved to your FAT and they will load automatically too.
When the dates are being loaded it might be possible it has some bugs.
It works better in an emulator but then you can't save.The dates in the browsing part aren't correct.
Fixes:
- Moved fatInitDefault() SDL function into woopsifuncs.cpp (Quirky).
- ScrollingPanel::raiseScrollEvent() only fires if events are enabled.
- Gadget::raisesEvents() retrieves its value from the GadgetEventHandlerList object.
- Gadget::setRaisesEvents() alters the GadgetEventHandlerList object.
- Removed the raisesEvents flag from the Gadget class.
- Bmp2Font produces working Font classes.
- Deleted badly-converted fonts:
- Latha;
- Lucida10;
- Roman 10;
- Trebuchet8.
- FileRequester no longer has transparent regions.
- FileRequester sorts correctly.
- FileRequester does not attempt to draw when drawing is disabled.
- FilePath uses WoopsiString::lastIndexOf() to change to parse path string.
- Dragging a screen that isn't the top screen so that it is not visible no longer causes a crash.
- Removed glyphs from NewTopaz and Topaz fonts.
- Changed NewTopaz font to PackedFont1 from PackedFont16.
- Changed Topaz font to MonoFont from Font.
- Fixed memory leak when enumerating directories in FileListBox.
- FileListBox shows dummy file list when in SDL mode.
- Graphical corruption in GraphicsPort::clipScroll() fixed.
- Fixed FileRequester layout.
- Replaced magic number double click time with define in woopsifuncs.cpp.
- TestPanel class in scrolltest example draws its border correctly.
- Fixed a crash in GraphicsPort::drawText() when trying to draw text outside the clipRect with a PackedFont1 font; should provide a minor speedup.
- ScrollingPanel draws its border correctly.
- Removed Text::getLinePointer().
- MultiLineTextBox::drawCursor() uses a StringIterator to locate the cursor position.
- MultiLineTextBox::drawCursor() does not read past the end of the string when the cursor is positioned beyond the string.
- Text::wrap() does not perform an invalid comparison between line index and char index when truncating the line positions array.
- Text::wrap() correctly appends the string end position in all scenarios.
- Text::wrap() always assumes text height is at least one row.
- Text::getLineContainingCharIndex() returns the correct value if the character is in the last row.
- WoopsiString::insert() explicitly calls its own setText() and append() methods to prevent the Text class from wrapping twice.
- Added WoopsiString::encodeCodePoint().
- PackedFontBase::isCharBlank() returns correct value if character not present in font (fixes horizontal alignment in MulitLineTextBox).
- Key repeat values stored in defines.h.
- FileListBox does not show "." directory.
- Minor optimisation when building the FileListBox contents.
- Split Label::calculateTextPosition() split into horizontal and vertical methods.
- TextBox switches to left-aligned automatically if contents exceeds size of box.
- Fixed memory leak and logic problems when deleting gadgets.
New Features:
- Added FontBase::getCharHeight().
- WoopsiString supports UTF-8 (Lakedaemon).
- Split glyphs into separate GlyphFont.
- GadgetStyle includes a glyph font.
- All gadgets converted to use WoopsiStrings instead of raw chars/char arrays, meaning they support UTF-8.
- Various changes in Text class to support UTF-8.
- Changed parameters to GraphicsUnclipped::drawText() (and subclasses).
- Added StringIterator class, for efficient iteration over a UTF-8 string.
- Removed dependence on WoopsiString::getCharArray().
- Promoted FileRequester gadget from bonus folder to main library.
- libfat enabled by default in test projects and template.
- Added WoopsiString::lastIndexOf().
- Added WoopsiString::subString().
- Added WoopsiString::indexOf().
- TextBox implements key repeats when left or right d-pad is held down; cursor moves repeatedly until end of string reached or d-pad released.
- MultiLineTextBox implements key repeats when left or right d-pad is held down; cursor moves repeatedly until end of string reached or d-pad released.
- Textbox contents scrolls horizontally as cursor is moved.
- Added key repeat event handling to the entire system.
Version 0.03 released!
This version brings preliminary support for EGA 320x200 16-color mode, and it has the Packed File Corrupt fix. It also has much improved opcode support, there are only a few 8086 opcodes still unsupported. The graphics modes (especially EGA) use different versions of some of the opcodes, though, so those might still give "Unsupported opcode" errors.
I have been testing the EGA support using Duke Nukem 2 (the shareware version), which is still somewhat glitchy but quite playable. It takes a really long time to load (I always think it has hung), but if you wait for a long time it will start. :-)
Please let me know of any problems you encounter, I'll again try to fix many of those for the next version!
Thanks for your interest in DSx86!
Scaricate il file .nds
- Scaricate tutti questi file: ftp://jpsoft.com/4dos/files/ (è indispensabile il file 4dos.com, gli altri potete metterli per usare tutte le funzioni di 4dos)
- inserite questi file nella cartella /data/dsx86/4dos/ (va creata)
- scaricate questo file: http://dsx86.patrickaalto.com/DSx86.ini
- mettetelo nella cartella /data/dsx86/ (va creata)
- ora avviatelo, dirigetevi nella cartella contenente i giochi con il comando cd e avviate un gioco digitandone il nome
LineWars II
Paratrooper
Alley Cat
Wing Commander II (parzialmente)
Solar Winds
Leisure Suit Larry 3
Tiny Editor 1.7
Space Quest 4 (supporto marginale)
Galactic Battle
Duke Nukem 2 (parzialmente)
rrc2soft ha rilasciato la prima beta del porting del gioco Knytt Stories per DS, di seguito le parole dell'autore:
Dear All,
We have been porting a platform game, "Knytt Stories", for the Nintendo DS for more than a year and a half. A few days ago we released the beta version. A few minutes ago, I opened the source with the New BSD license :) . I will continue working on the code in the next two months in order to release the final version, so the source code itself will evolve :) .Copying the description from the web site:
"Knytt Stories is a freeware platform game made by Nicklas 'Nifflas' Nygren (http://nifflas.ni2.se/). The game include several short levels ('stories'), and there are many new stories created by the community that anyone can play. As a tribute to this great game, we are developing a (free) DS version of it - Knytt Stories DS."
The incredible boss ha rilasciato la prima versione di EyeQ DS, una sorte di brain-trainer per gli occhi nella quale dovrete riconoscere quante palline rimbalzano nello schermo superiore del DS!
Per chi non ha/non vuole installare un client irc:
1- Aprite il vostro browser preferito
2- Andate al seguente indirizzo: http://www.azzurra.org/chat/homebrewds
3- Inserite il vostro nick e premete invio
4- Divertitevi!
Per chi ha un client irc:
1- Aprite il client irc
2- Collegatevi al server irc.azzurra.org
3- Entrare nel canale #homebrewds (date il comando /join #homebrewds)
4- Divertitevi!
Il nostro Alexpwn ha realizzato una videoreview dell'homebrew-game Metal Slug Combat (che trovate QUI). Speriamo vi piaccia, fatecelo sapere nei commenti :) Buona visione!
Externalised the rom loader for future compatibility.
Added folder support through the windows app.
Included info on reading the filename exported by DScovered (for use in other loaders).
Added support for hiding roms from the DScovered loader.
Il nostro videoreviewer Alexpwn, che in questi mesi si è assentato per motivi scolastici, è ritornato fra noi e ci ha sfornato una videoreview di Plofs (che potete scaricare QUI) Buona Visione!
M3Sakura System Folder Update Ver1.45X 4th Edition (Europe/USA/Asia)
Cooper ha aggiornato il suo emulatore per DS della seria Pang. Changelog:
V2.0 : 19/01/2010
* Version NIFI
* Version compilée avec devkit pro R27 and libnds 1.4+ (FIFO optimisé)
* Inversion des écrans de jeu ajouté
* Amélioration de l'écran redimensionné
Pang (World)
Pang (bootleg, set 1)
Pang (bootleg, set 2)
Buster Bros. (US)
Pomping World (Japan)
Super Pang (World 900914)
Super Pang (Japan 901023)
Super Buster Bros. (US 901001)
1.Solve the problem of adding the soft-rest function for Game 4616,4622,4624,4625,4637,4639
2.Solve the problem of adding the RTS function for Game 4611,4614,4617,4625,4626,4630,4651
3.Fix the compatibility of game 4611,4617,4638,4650,4654
4.Fix the cheat code function of game 4527,4544,4593
Many game compatibility fixes (DSi 0010, DSi 0015, DSi 0021, DSi 0025, 3212, 3499, 3541, 4207, 4280, 4362, 4417, 4447, 4472, 4482, 4492, 4506, 4513, 4522, 4550, 4565, 4571, 4581, 4587, 4622 and more)
News DSi 2.4.4
- New icon for iDeaS (256x256)
- New icon for DeSmuME (256x256)
- New translations for VBA
- New iDeaS Chinese Traditional translation
- New NO$Zoomer Chinese Simplified translation
- New NO$Zoomer Chinese Traditional translation
- New NO$Zoomer Italian translation
- Better DeSmuME language detection
- Better setup program (lang configurations)
- New DeSmuME SVN 3284
Snow Bros. – Nick & Tom (set 1)
Snow Bros. – Nick & Tom (set 2)
Snow Bros. – Nick & Tom (set 3)
Snow Bros. – Nick & Tom (set 4)
Snow Bros. – Nick & Tom (Dooyong license)
Snow Bros. – Nick & Tom (Japan)
V2.1 : 17/01/2010
* Version compilée avec devkit pro R27 and libnds 1.4+ (FIFO optimisé)
* Optmisation de la vitesse de l'émulation
* Correction de la sauvegarde de l'état de l'émulateur (les ancien fichiers ne sont pas compatibles)
v1.06 - Fix to Save bug.
Installation
We recommend the EFS version for most people. For people exeriencing problems with the EFS verison should try the FAT version. This game requires a dldi patch compatible card to play.
* EFS Version – Just copy the included ManicMinerLL.nds file to your backup card and play.
* FAT Version – Copy the MMLL folder included in the archive to the root of your sd card. Copy the ManicMinerLL.nds to anywhere on your card.
* DSTT Cards – There may be some problems with this card. We are not 100% sure why but this card doesn’t seem to like .nds binaries that are larger than 2.7 MB. We may release a new version in the near future with all music loading from EFS/FAT to make a smaller and DSTT compatible binary. Sorry for the inconvenience!
Spinal ha rilasciato la prima alpha della 3 versione di DSision3/DScovery e DSCovered. Per chi non lo conoscesse, DSision, è un loader di backup e homebrew, per avviare i backup viene usato lo YSmenu. Questo homebrew viene molto spesso utilizzato per le card abbandonate come R4 Original/Fake e DS-X ecc. La gui è una clone dell'interfaccia Cover Flow di Apple Inc. DScovered invece non è altro che il programma per settare le cover hai file .nds per DSision (nell'archivio troviamo molte cover apposite). ~ Si ringrazia Principiante per la segnalazione dei bad link ~
DOWNLOAD DSision3
DOWNLOAD DScovered
CycloDS Evolution Firmware v1.56 has been released and is available for download from the support page. Changes in this release include:
Added Stealth Mode, a powerful new feature exclusive to CycloDS Evolution designed to defeat "anti-tamper" protection included in recent games. For more information, please see the reference manual.
Updated automatic game protection patcher
Many internal improvements and bug fixes
Game compatibility fixes (DSi 0010, DSi 0015, DSi 0021, DSi 0025, 3212, 3499, 3541, 4159, 4160, 4162, 4177, 4207, 4262, 4280, 4323, 4362, 4417, 4447, 4472, 4482, 4492, 4506, 4513, 4522, 4550, 4565, 4571, 4581, 4587, 4622 and more)
In addition, we have uploaded a new build of MoonShell v2 which is also available from the support page.
As you may have guessed from the name, PaDS is a button-tapper. It randomly says a button, and you either get it right or wrong. You have 60 seconds to gain as many points as possible. The graphics are pretty nice, and even have a nice little Sprite-Splitting effect, when you hit the correct button. It does save your high-score, so no, you don't have to use paper to keep track Wink
Fixes for a couple of more games.
*Fixed Super Tetris & Frogger proto when machine is set to "Auto".
*Fixed PGA Tour Golf (low bits of VDP Stat not zero).
*Changed palette buffering to middle of screen.
*Changed default scale mode to "Scale To Fit".
The DS will think to a number between 40 and 70.
You will have to find it.
Choose a number (always between 40 and 70 of course) and press A.
The DS will say to you “Plus” if the number is higher than the one you choose.
The DS will say to you “Moins” if the number is lower than the one you choose.
The game continues like that until you find the good number.
Snow Bros. – Nick & Tom (set 1)
Snow Bros. – Nick & Tom (set 2)
Snow Bros. – Nick & Tom (set 3)
Snow Bros. – Nick & Tom (set 4)
Snow Bros. – Nick & Tom (Dooyong license)
Snow Bros. – Nick & Tom (Japan)
V2.0.1 : 14/01/2010
* Some multiplayer bugs fixed
=============# CHANGELOG #===============
===== version 0.5 | 15 janvier
- recodage complet en C++
- sauvegarde prise en charge (avec un mini-menu exprès)
- modification de gfx
- dialogues avancés disponibles
- déplacements sur la carte complets
- gestion des chapitres et transitions
- gestion des objets
- premier puzzle
- apparition des objectifs (sortes de sous chapitres)
- premier chapitre (presque) complet
Il team Cyclops ha rilasciato una nuova versione del Firmware della CycloDS, che fixa la compatibilità con molti giochi e fixa alcuni bug. Di seguito il changelog:
- Patches for some currently known Metaforic protected games applied by loader, thus eliminating the need to use these games with Stealth Mode
- Game compatibility fixes (DSi 0010, DSi 0021, DSi 0025, 3212, 3499, 4207, 4472, 4522, 4550, 4565, 4571, 4581, 4587, 4622 and possibly more)
- Miscellaneous other bug fixes
1. Solve the problem of adding the soft-rest function for Game 4616,4622,4624,4625,4637,4639
2. Solve the problem of adding the RTS function for Game 4611,4614,4617,4625,4626,4630,4651
3. Fix the compatibility of game 4611,4617,4638,4650,4654
4. Fix the cheat code function of game 4527,4544,4594
(game tested up to 4657)
And all things you need to play:
- Better setup program
- Rewrited manifest files to use Windows Vista / 7 high dpi (NO$GBA and his tools now works fine in 120 & 144 high dpi modes)
- New NO$PMP 0.40 (Now supporting LovePlus, Tales of Hearts, 7th Dragon, Avalon Code, DQ4, DQ5, DQ9, FF4, Soma Bringer, Wizardry Asterisk & Eliminage DS)
- New iDeaS 1.0.3.3 Final (Actarus)
- New Simplified Chinese translation for iDeaS
- New DeSmuME SVN 3281
You can right-click in "no$gba - ideas - desmume - vba" to open the saved games folder instead! Quick & easy!
v1.05 - Tune added, Score modification for WillyWood, Small tweaks
Installation
We recommend the EFS version for most people. For people exeriencing problems with the EFS verison should try the FAT version. This game requires a dldi patch compatible card to play.
* EFS Version – Just copy the included ManicMinerLL.nds file to your backup card and play.
* FAT Version – Copy the MMLL folder included in the archive to the root of your sd card. Copy the ManicMinerLL.nds to anywhere on your card.
* DSTT Cards – There may be some problems with this card. We are not 100% sure why but this card doesn’t seem to like .nds binaries that are larger than 2.7 MB. We may release a new version in the near future with all music loading from EFS/FAT to make a smaller and DSTT compatible binary. Sorry for the inconvenience!
Dear Skeeners,
Due to circumstances out of my control I have no choice, but to inform you of the bad news. TehSkeen is lost. Therefore, due to internal and external reasons I am leaving the "scene". It.s been a hell of a ride and five years is a long time to work on something you enjoy to have it just vanish. TehSkeen had a vision and I hope someday someone else will follow this vision. I.m not giving up just moving on. I hope you all can understand this and if you can't I'm sorry. There are other sites out there with similar morals and content that you can be a part of. Farewell.
Kind Regards,
Brakken
Traduzione by HBDS
Cari Skeeners,
A causa di circostanze fuori dal mio controllo non ho altra scelta, vi devo dare delle cattive notizie. TehSkeen è perduto. Pertanto, per ragioni interne ed esterne lascio la scena. E' durato tutto 5 anni e ho avuto molte soddisfazioni ed ora è tutto svanito. TehSkeen aveva un sogno e spero che un giorno qualcun altro seguirà questo sogno. Io non sto rinunciando ma sto solo andando avanti. Spero che tutti possono capire questo e se non è possibile mi dispiace. Ci sono altri siti nel Web molto simili di contenuto e di morale della quale puoi far parte. Addio.
Cordiali saluti,
Brakken
Briscola is a game wich uses the cards from 1 to 7, jack, queen and king. The four card suits are swords,sticks,cups and moneys.
One of these suits is called "briscola", it means that that suit can gets the other suits. Each player in any round play a card, the opponent play a card too and the winner gets the two cards. The winner then draws a card from the deck and the same is done by the other player. At the end of the game the winner is who realised more points.
Here I'll explain when a card can win on another:
1. The cards has the same suit, in this case the winner card is always the one wich has an highter value (in points)
2. The cards are of different suits, but one of them is has the briscola's suit. The winner card is the one wich has the briscola's suit.
3. The cards are of different suits and the none of them have the briscola's suit. The winner card is the one played on the ground before.
The points are:
Ace: 11 points
Three: 10 points
King: 4 points
Queen: 3 points
Jack: 2 points
7,6,5,4,2,1: 0 points
- Fixed some bugs in timers emualtion.
- Fixed a bug in alpha blending between OAM and layers.
- Fixed a bug closing the compressed files.
- Added some speedup at the emulation.
- Added new formats for the screenshots and fixed bug during the capture.
Snow Bros. - Nick & Tom (set 1)
Snow Bros. - Nick & Tom (set 2)
Snow Bros. - Nick & Tom (set 3)
Snow Bros. - Nick & Tom (set 4)
Snow Bros. - Nick & Tom (Dooyong license)
Snow Bros. - Nick & Tom (Japan)
Scaricate il file .nds
- Scaricate tutti questi file: ftp://jpsoft.com/4dos/files/ (è indispensabile il file 4dos.com, gli altri potete metterli per usare tutte le funzioni di 4dos)
- inserite questi file nella cartella /data/dsx86/4dos/ (va creata)
- scaricate questo file: http://dsx86.patrickaalto.com/DSx86.ini
- mettetelo nella cartella /data/dsx86/ (va creata)
- ora avviatelo, dirigetevi nella cartella contenente i giochi con il comando cd e avviate un gioco digitandone il nome
LineWars II
Paratrooper
Alley Cat
Wing Commander II (parzialmente)
Solar Winds
Leisure Suit Larry 3
Tiny Editor 1.7
Space Quest 4 (supporto marginale)
v1.05
FIXED: Level 76 was not solveable. Again thanks to mman3i
V1.04
FIXED: Level 74 was not solveable. Thanks to mman3i
Firmware 3.7B
Changelog
==================================
1.Solve the problem of adding the soft-rest function for Game 4597,4604
2.Solve the problem of adding the RTS function for Game 4603
3.Fix the compatibility of game 4535,4593,4588,4590,4594,4604
(game tested up to 4606)
v0.9 2010-01-07
===============================================================================
bugfixes:
- On-screen keyboard was broken.
improvements:
- Added support for writing scripts in LUA.
- Update to tools (new TextureConverter & repository creation tool).
- Improved collision system which lifts the maxsize=64x64 restriction and
gives a choice between line-segment and circle collision shapes.
- Added sixth stage + new playable character.
- Added the option to change starting lives.
*Added option to turn off 3D display.
*Fixed color/saturation setting for SG/Coleco games.
*Fixed some bogus handling of the 3D display mode.
*Fixed "Perfect Sprites" mode, should now be used as default.
*Changed startup values for VDP regs 0,1 & 10, might break something.
*Changed sound renderer to be more correct.
*Removed PAL timing for GG.
- Codice riscritto con le Palib
WinterAce ha rilasciato una nuova versione per Sprite Combat, homebrew-game realizzato con DSGameMaker nella quale due sprite si sfideranno a colpi di una morra cinese personalizzata dal coder! In questa versione vengono aggiunti gli effetti sonori e una musica di sottofondo! Changelog:
v2.1 -> Music!! Yes, now we have sound effects!
Featuring a snick of the story mode!
The ROM name is now without the version number (saving)
Even better fading (now even the text and sprites fade in!)
"Press B to go back." added in many places to help users
Refined the code a bit
Fixed some places where the text was placed irregularly
Now, Im working on my first homebrew for NDS, a facebook's client. Im using the Palib (it doesnt work!?!?!), libnds and devkiPro.
Now it's simple, you can simply login but I hope it will be a good client for chats. Stay tuned.