E' stato aggiornato l'homebrew-game Powder che giunge alla versione v112. Di seguito il changelog:
• Your tame creatures now have a heart badge beside them to identify them as such.
• Switching to a different tile res will no longer cause a crash. (Inu)
• Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey's tiles will show up as expected. (Inu)
• Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
• Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
• Jumping when buried prohibited. (Nathan Bogue)
• Kobold thieves are pluralized properly. (Nathan Bogue)
• Living frosts are now bloodless. (Nathan Bogue)
• Digging upwards on special levels has more sensible results. (Nathan Bogue)
• Shattered trees will drop their occupants. (Nathan Bogue)
• Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
• Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
• [SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
• ctype.h is included in map2c.cpp now. (Ben Hjelt)
• New tileset from Chris Lomaka.
• One new room.
• Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
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