mercoledì 26 maggio 2010

Space Impakto (26/05/2010)

relminator ha aggiornato il suo homebrew-game del genere shoot 'em up per DS :)

* Migrated the rendering engine to use the 3d core.
* Optimized the rendering a bit using GFX_VERTEX_XY instead of GFX_VERTEX_16. (depth is managed manually)
* Sprite rotation and clean stretch implemented
* Coded and BASIC(Freebasic) UV coord auto generator for my sprite images for ease of loading.


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